Route 29: mods (
these_balls) wrote2010-04-28 02:32 am
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Map: Johto
KANTO FULL MAP WITH TRAVEL TIMES (thank you, ![]() |
Flying? - One ground day is equivalent to about 2 or 3 hours in flight. - The pokemon's speed depends not only on its size and experience, but also on the weather. - Remember that most pokemon cannot fly more than 6 hours without at least a 1-hour break. | Riding? - Riding a pokemon can cut up to 1/3rd of your travel time! - Speed depends not only on the pokemon's size, but also on whether or not it is comfortable with the terrain. - Like with flying, the pokemon may require breaks. | On a Bike? - Have a bike? You can cut up to 1/6th of your travel time! - Careful, the bike isn't all-weather or all-terrain. - Biking up mountains is ill-advised, and the wheels won't turn on sand or ice. |
This indicates an optional route, not necessary to reach a town or city. |
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A town where the wind blows and tells of impending change. Isn't the tiny town you wake in so quaint and lovely? The wind is breezing, the water nearby is sloshing against the edge of town, the Pidgey are chirping in the distance... Oh, right, you want to leave New Bark Town. Two options: the road, or the docks. |
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A city where you can smell small flowers and a sea breeze. Cherrygrove City is a quaint town home to a small, rocky beach and an affordable mud spa annexed to the inn. Guests can retire there after their initial three-day trek to be treated to aromatherapy, mud baths and excellent massages, and can purchase products with which to pamper themselves later on down the road, as well. If you endear yourself to the inn owner, you could even get some massage lessons! |
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This old village is still surrounded by trees and other scenery. Violet City boasts the region's Moving on? Try Route 32 to the south or Route 36 to the west! |
½ - 1 day to explore thoroughly and solve all puzzles See here for details outside, main chamber, puzzle chamber, item chamber |
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2+ days 1F, B1, B2 |
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A town where people and Pokémon live together in simple harmony. Azalea is a slow-moving town full of slow-moving folks. Many Johto residents choose to retire here, and the places of interest in the town show it: a small art gallery, a quiet jazz club. It's also home to a specialty Pokéball shop, where trainers can buy rare balls and get Apricorns converted, and the Ilex Forest Treetop Adventure Park, where for a small fee, you can spend the afternoon ziplining and climbing trees, rope ladders and canopy bridges! |
B1, B2 (inaccessible) |
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5+ days layout |
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A developing city where people and Pokémon come and go as they like. Goldenrod is the biggest city in Johto, home to the region's bustling department store as well as the Goldenrod Granbulls, four-year running Johto Baseball Champions. The sports stadium is frequented by Whitney, and hosts practices weekly on Fridays (free to watch!) and games biweekly on Sundays, March through October. It's quiet during the offseason, except in December — a Christmas market is set up in the stadium for the whole month, and attracts visitors from all over both regions. It's also the seat of the Breeding Center! |
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A city that even now bears the marks of its history. Ecruteak City is a city with a rich history and strong ties to tradition. The Kimono Dance Theater offers a chance to explore some of this in the form of traditional dance classes, ikebana, origami and shamisen/koto courses, as well as the annexed Ecruteak City Museum. Those interested in more modern theater can also find opportunities to participate in community plays and musicals, some of which are advertised in other cities in Johto. Moving on? Try Route 42 to the east or Route 38 to the west. |
Trainers can stay for a night if they help with the cows in the morning! layout |
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A city where you can hear the melody of the sea. Olivine City is widely regarded as the best dining spot in Johto: the city is inundated with small indie bars, cafés and restaurants and food festivals, and with MooMoo Farm and '39 Vintage Vineyards to the north, there's no shortage of good cheese and wine! The city is quickly gaining a reputation as 'the most romantic city in Johto.' |
Trainers can camp on the islands, but they're dangerous and given to storms. no layout! |
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A beachside city that has benefitted greatly from the sea. Cianwood really has benefitted from its seaside locale — the surfing competitions they hold in the summer months (both board and Pokémon surfing) attract a sizable crowd of tourists, which has helped their resort business grow. The beaches here, where they aren't fringed by resort villas, are dotted with hidden coves, tidepools and driftwood graveyards perfect for bonfires. |
See here for details no layout! |
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7 days straight through 14+ days to explore thoroughly entrance, lower cave, upper cave, basement |
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A town with a suspicious air to it. It's a hiding place for ninjas. Whatever else it might be, Mahogany is home to the Mahogany Mamoswines, who play and practice hockey at the Mahogany Ice Rink from September to April. During the offseason and from Christmas Eve to New Year's, as well as the week of Valentine's Day, the ice rink is open to the public for their enjoyment. |
Wooded resort with log cabins for rent Fishing competitions spring through fall Floods frequently during heavy/prolonged rain normal, flooded |
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A mysterious mountain village cut into a rock face. Blackthorn may be quiet, but its slopes are busy. The city is known for having the most hardcore ski slopes in Johto or Kanto, and while the locals may not appreciate the attention, tourism has given rise to hot springs establishments up in the mountains. Between skiing, relaxing, and the mines that are in operation from March to October every year, Blackthorn's doing pretty well. |
Ferry through the waterways south of Indigo Plateau on a submersible amphibious vehicle 3 days, costs P2000; food, water and facilities included Docks in Pallet/New Bark no layout! |
RUINS OF ALPH
These new rooms (the 'item chambers,' if you will) contain messages scrawled on the wall. They're encoded in the Unown alphabet, and so could take some time to decipher.
More importantly, however, in each room, there is a single word etched into the floor, also in Unown lettering. That word is the only hint you're given to help get you out of this room, since you can't climb back up (where is that trapdoor, anyway?), and there are no immediately apparent doors.
Chamber One: Our words shall remain here for the ages.
The word ESCAPE is carved into the floor tiles. A thorough inspection of the room will reveal a small window, set into the wall in one corner, right beneath the ceiling. It's too high for a human to reach, but large enough for most small Pokémon, or a small child. Any living creature passing through the window into the passage beyond will cause the hidden door to open, allowing you and your party through, as well.
The passage contains an oran berry, a pecha berry, an energy powder, and a heal powder, none immediately obvious, but all fairly easy to find, if you're looking. Following the passage will lead you back to the puzzle chamber via another hidden door.
Chamber Two: Thus we shall erect a Pokémon statue outside.
The word LIGHT is carved into the floor tiles. Lighting up the room in any way, be it via a Pokémon's flame, a match, a flashlight or the backlight of your 'Gear, will cause the hidden door to open, allowing you and your party through to the passage beyond. (Use light near floor message for best results.)
The passage contains a heal powder, an energy root, a moon stone, and a sitrus berry, none immediately obvious, but all fairly easy to find, if you're looking. Following the passage will lead you back to the puzzle chamber via another hidden door.
Chamber Three: They possess great insight and refuse the outside world.
The word WATER is carved into the floor. Filling the letters of the word with water, whether water from a bottle or from a Pokémon, will cause the hidden door to open, allowing you and your party through to the passage beyond. Some have reported success with placing a Water Stone on the word in a pinch, but the Ruins can be fickle.
The passage contains a stardust, a star piece, a mystic water, and a leppa berry, none immediately obvious, but all fairly easy to find, if you're looking. Following the passage will lead you back to the puzzle chamber via another hidden door.
Chamber Four: We humans must learn to walk in harmony with them. We depart for their sakes.
The word FRIEND is carved into the floor. The mere presence of any Pokémon who has a strong bond with you will cause the hidden door to open, allowing you and your party through to the passage beyond. If you don't have a good relationship with your Pokémon... well, you'd better have an escape rope, or start making friends.
The passage contains a revival herb, a charcoal, a leppa berry, and a life orb, none immediately obvious, but all fairly easy to find, if you're looking. Following the passage will lead you back to the puzzle chamber via another hidden door.