Route 29: mods (
these_balls) wrote2010-04-27 11:40 pm
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Understand the secrets and have some fun


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Hitoka Yachi | Haikyuu!! | Reserved
Name: Aki
Personal Journal:
E-mail: revolutionbegun at gmail
AIM/Plurk/Etc.:
Timezone: UTC -6
Current Characters in Route: n/a
Character
Name: Hitoka Yachi
Series: Haikyuu!!
Timeline: Ch 98
Canon Resource Links: character wiki
Personality:
Yachi thrives as part of a team, growing and learning alongside others that she can support and who support her in turn. On her own, however, it's like before she joined her school's volleyball club and attained a sense of purpose: painfully timid, with few aspirations and low self-esteem. Joining a team allows her to take the first step to overcoming her insecurities, learning that strength is not something people either have or don't, but rather something people acquire. It took a lot to start overcoming this mindset, as her self worth was so low to the point that she likens herself to an extra in a play, thinking that if she absolutely had to be included, there is nothing about her that is special or stands out, so she is destined to remain into the background. Even without anything more asked of her but to observe the volleyball team, she is reluctant to become their manager because of the contrast between her complacent life and the team that strives as far as winning nationals, their dedication both moving and shaming her, because she has never taken initiative in anything or was needed by anybody before. Neither believing herself to be useful or knowing how to apply herself, she instead focuses on how her presence would affect others rather than considering her own wants, thinking the team would be better off without the burden of a manager who knows nothing about volleyball, no matter how much she has grown to admire the sport and the team.
While uncertain how to move forward by herself, Yachi is deeply affected by the words and actions of others, and follows through with the momentum provided. She is completely discouraged when her mother, with good intentions of tough love, mentions how rude it would be if she did things half assed while the team is giving it their all. She understands and agrees with the reasoning, falling silent because there are so many reasons why she shouldn't join, versus the one reason why she should: she wants to. The current manager Kiyoko tries to encourage her when she recognizes Yachi's hesitation about joining the team, relating to the fact that she had no experience with volleyball or being a manager either, and telling Yachi that she doesn't need a grand reason to do things, just curiousity is enough. These words resonate with Yachi, staying in her memory and allowing her to reconsider her mother's advice against joining the club. With one opinion for and one opinion against, and Yachi still being unable to decide, she seeks out another team member, Hinata, for his opinion on what she should do, uncomfortable at making such a huge decision that would impact many people other than just herself. He forcibly takes her to talk to her mother: when put on the spot, she draws courage from Hinata's audacity and stands firm with little hesitation, realizing that she will always be stuck in limbo unless she takes action. This is the first time she decides for herself and declares what she wants, moving her mother to tears and giving her the confidence to join the team, discover her personal strengths, and begin doing things on her own accord.
In growing alongside others, Yachi turns the trivial qualities she overlooked in herself around to become significant to the team. The thought of being a burden or unqualified was what always held her back, but in a team that makes it clear that simply her presence is appreciated, those worries become unfounded and she's willing to help to the best of her ability, whether it's offered or asked. Through her skill in graphic design, an interest of hers she never thought could be important to anybody else, she creates a poster advertising the team that becomes a major source of funding. Her classroom knowledge and ability to organize concepts and explain ideas, also qualities that weren't special because they're simply her good study habits, allow her to tutor two of her team members so they wouldn't fail their exams and miss matches. Experienced in managing anxiety, she helps get rid of a team mate's nerves before a match. She is very empathetic, quickly becoming close to Kikoyo and allowing the older manager to open up much more than she has to the rest of the team, as well as befriending the other first years on the team and looking out for how they're doing inside and outside of practice. Emotions tend to run high as a default when she becomes involved with others, especially compared to how her life was before joining the team, keeping her head down and staying by herself instead of eating lunch with friends or joining after school clubs. She cries when two members of the team get into a physical fight, voice trembling too hard for them to hear her pleas to get along, and tears up again when Kiyoko mentions the tournament being her last as the manager, lying that a mosquito flew into her eye when Kiyoko tries to get her to stop crying. As much as possible, she wants to keep the team together because 'manager' isn't just a title or a job for her; the team created a place where she is welcomed, needed, and belongs.
There are some things, however, that you just can't power through, and paranoia is one of those things that follow her throughout her life. Easily intimidated by those she has just met, whether it's in fear or in awe, Yachi is on near constant high alert for even the most mundane reasons. When she meets Kiyoko for the first time, she's immediately lost in her thoughts of how impossibly beautiful the older girl is, and later freaks herself out with the unfounded thoughts of fangirls attacking her for standing next to Kiyoko, escalating the manager's beauty to the point where she is idolized by fanatics that target anybody that gets too close. Unable to recall someone's name who she's been introduced to once, she's on high defence, imagination reeling to the extent of imagining herself unable to get a job because she is terrible at remembering names, ending up on the streets and scavenging food from the trashcans, and having to sell her organs to stay alive. Stray volleyballs become bullets and assassins after being warped by her imagination, towering high schoolers become giants about to kill and eat her, and a goateed club member frightens her into honorifics. But while an overactive imagination puts her on nonstop fight-or-flight, it's an aspect of herself she does not try to change, using it to manage her anxiety rather than suppressing it. With this method of coping, saying these exaggerations out loud make them sound ridiculous and trivial, not like when she agonized over becoming a manager for so long and let her anxieties fester.
All she needs is a little nudge to get going, someone to pull her back when she goes too far, and she shines just as brightly as anybody else.
Strengths/Weaknesses:
+ graphic design: As her mother is a graphic designer, Yachi learned about layouts and color combinations since she was little. Aside from being able to communicate through means other than words, she has high spatial intelligence so that her game sense is very good despite poor athletic ability with zero experience in the sport.
+ academics: As a first year in high school, she's in one of the college prep classes, easily absorbs and uses new vocabulary, and has a habit of taking notes on things she doesn't know. Borrowing aspects of graphic design like space, images, and color to communicate ideas, her school notes are neatly organized and very easy to learn from, so once she has learned something, she can teach it right back.
+ perceptiveness: As she gets to know people, she notices little things about their mood, such as partners not getting along, someone who is always calm and collected looking more fired up than usual, a normally timid team member expressing his frustration with particular force, or another member looking kind of down despite wearing an intense expression.
+ dedication: Although she might have to be pushed into it, once she find something she is interested in or makes a promise to do something, she'll follow through. She was originally panicked into agreeing to observing the volleyball club by mistake, but went to the gym instead of running away, and after becoming the team manager, has started learning terms and tactics, and helping out during and after practice by putting balls into play. She continues to design posters to help the team after her first poster helped fund the necessary transportation.
- easily panicked: "Current Concern: What she would do if she ended up in a situation where she died or was about to die." The littlest things frighten her, and while it's good to be on alert for danger when you're traveling out into the wilderness on your own, it can't be good for the heart day in and day out. She's quick to jump to conclusions, be it about people or situations, and apologizes profusely at wrong assumptions.
- low self-confidence: It's a habit that's hard to break, especially taken out of her place on the volleyball team and dumped somewhere new with things she's never tried and people she's never seen. While she's begun doing things on her own, she was never without support before, so the thoughts will reemerge: she doesn't know anything about Pokémon, how can she take responsibility in raising one?
- physical condition: She has poor reflexes with others having to jump in and save her from getting hit by stray volleyballs, gets extreme anxiety over school athletic events, and worries about her body image compared to other thin or busty girls.
- names: It takes her a while to learn people's names, although she will recognize people she's met before and refer to them by appearance (Tsukishima as "tall glasses guy") or first impression (Ushiwaka as "the absolute champion"). Luckily for her, Pokémon are very helpful in repeating their names.
Pokémon Information
Affiliation: Trainer
Starter: Totodile
Password: Peppermint Bark
Samples
First Person Sample:
[It's a video feed... though it's hard to tell when half the screen is covered with leaves and the others half with blond hair and eyes flickering to the side instead of focusing on the screen.]
Somebody help me!!
[The whisper is hard to make out under the ragged breathing, unfortunate if Yachi really needs the help, but there's a reason why she's hiding in the bushes and the reason is the Pokémon she's just released from its ball.]
This thing said something about "Totodile." Is that what it's called? It looks like a crocodile-- or an alligator! Alligators are the ones with the blunt snout and the teeth-- The teeth!! [Forget about whispering now.] What do I do if it bites!? I don't know where the hospital is! Are Totodiles poisonous!? Do I amputate or-- UWAHH!!
[There's a blur of green and yellow as the PokéGear tumbles through the branches and into the air before the image stills again, pointed straight up at the sky with blades of grass hugging the edges of the screen. The Totodile has found her.]
Good boy... Stay... [What should be a calm and soothing voice sounds more like a desperate plea, but what else is there to do when faced with a Totodile but to bargain for your life? Yachi has no idea what she should do to prevent being mauled by an animal; the closest she's ever had to that experience is pet dogs you can distract by throwing a ball or stick and having it give chase. Without the luxury of time, this is what she decides to do with the abundance of sticks from the bushes behind her back, a fairly large branch flying across the screen's field of vision and ---KRCKKKK--- the sound of splintering wood.]
totototototodi~le!
[There's a lengthy pause, then something between a laugh and a sob.]
That's it? You just wanted something to chew on? You look really happy...
Third Person Sample:
Three Pokéballs lay in the palm of Yachi's hand: one is her starter, another is a gift, and the last is empty. If there's anything that shook her more in her few days walking around, it's that Pokémon are everywhere. No longer taken by surprise every two seconds, she's still going to have to learn to fight, as much as it makes her nervous, in order for her Pokémon to grow stronger and to catch others for protection while she makes her way from town to town.
The first time she sent out her Totodile, she nearly had a heart attack thinking it'd beheaded the poor Rattata (she remembers the PokéGear announcing the name as she recalled Totodile in panic while Rattata took the chance to escape), so this time it's her second Pokémon that she sends out: a skittish little Sandshrew, quite possibly a larger ball of nerves than she is.
"Are you alright fighting?" she asks, kneeling down to pat one hand on Sandshrew's head like she knows comforts it. They're both new at this, but naïvity is no excuse for getting her Pokémon hurt when she can avoid it, so she unpacks her bag to lay her notebook flat on the ground, filled with notes about the names of Sandshrew's attacks, tips of strengths and weaknesses, any information she could get from her PokéGear or other experienced trainers she's talked to in order to make sure she has everything she needs to know. Taking her time to read through the notes so she won't forget anything in the middle of the battle, she lets Sandshrew stretch its limbs, nose pointing into the dry dirt around her feet.
What kind of Pokémon would be easy to begin with? That Rattata was small, but those teeth still looked like they could hack off a finger or two if it got too close. The other most common Pokémon are Pidgeys, but Sandshrew is used to being underground, not fighting in the air. Or they could try-- Her thoughts are interrupted by Sandshrew's cry, and she looks up from her notebook to find a wild... A, uh... She flips open her PokéGear and reads the name off the top of the screen: Sentret, but there's no time to go through the sparse information listed before the cute, but very angry Sentret charges in.
Sandshrew dodges just in time, but can't do anything else without input from its trainer. What's the best way to battle a Sentret? She's never seen one before! How is she supposed to-- "Defense curl!" she shouts, and Sandshrew curls into a ball just as the Sentret's claws swipe the tough hide. She's bought more time and can protect her Pokémon this way, but it won't hold out unless she fights back, so again her eyes flicker to the notebook laying at her feet, trying to think of a way to keep her Sandshrew safe but drive Sentret away at the same time.
She wrote down... on the second page... boxed it because Sandshrew had just learned the attack-- "Rollout!" Still tightly wound into a ball, Sandshrew maintains its defense while building speed as it circles its opponent, finally releasing its power by launching itself straight at the target on Sentret's stomach and knocking it onto the ground.
CHANCE!!
With all her might, she flings the Pokéball straight at... Sandshrew. A red light engulfs the Pokémon and the ball returns to her hand before she scrambles to pick up her notebook and bag and get out of here before the Sentret recovers.
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