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Route 29: mods ([personal profile] these_balls) wrote2010-04-27 11:40 pm
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Understand the secrets and have some fun

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harlequinhater: (Default)

John Egbert | Homestuck | Not Reserved

[personal profile] harlequinhater 2016-03-19 02:48 am (UTC)(link)
Player
Name: Stripe
Personal Journal: [personal profile] tehstripe
E-mail: stripefisk@hotmail.com
AIM/Plurk/Etc.: [plurk.com profile] tehstripe
Timezone: EST
Current Characters in Route: None

Character
Name: John Egbert
Series: Homestuck
Timeline: Right after this page (The end of his Terezi Retcon Quest)
Canon Resource Links: John's MSPA Wiki Page

Personality:

At a glance, John is just a nerdy teenager with a bad taste in movies. If you get him started, he can go into rants and rambles about his favorite film or gaming franchises, and he has a weird soft spot for Matthew McConaughey and the film Ghostbusters. He knows a bit about programming, but he's bad at it. He's not exactly the kind of guy you'd peg to be destined as an all-powerful wind god, responsible for bringing the last vestiges of humanity into a brand new universe.

Of course, that's exactly who John happens to be. He may be an awkward teen who likes movies, but that's just barely scratching the surface.

John is a very direct person - he's not the type to be passive aggressive or hide hidden meanings inside a lengthy monologue. He says exactly what he's thinking in almost any situation. Unfortunately, this can lead to him being blunt to the point of rudeness, where he takes joking comments or jabs just a step too far. John rarely intends to hurt people with his words (though you can be sure that he will insult you to your face if he dislikes you) but a lack of thinking things through means he sometimes needs to apologize to friends when his weak brain-to-mouth filter gets him into trouble.

John is also awful at expressing his emotions or true feelings on a situation, and he isn't very good at processing negative emotions. Sadness and confusion tend to manifest as anger and annoyance; he is much, much more likely to yell at the sky in an unrelated tantrum than he is to break down into tears over a departed family member or friend. Generally when something bad happens, he tries to redirect his thinking into doing something more productive and positive, which means that he never has the opportunity to dwell on the bad things. On the one hand, this is a survival skill that has served him well with the shitty hand he's been dealt by SBURB - it allows him to keep functioning, even after learning that literally all of his friends have died. On the other hand, it means that certain feelings fester until he literally passes out from yelling.

His world view is also fairly simplistic. John seems to have a hard time accepting the actual gravity of the situation that he and his friends have been thrown into; he's the one who persists with the belief that Sburb is just a game for the longest, and even when that fails, he still has faith they'll be able to meet their goals, despite the overwhelming evidence to the contrary. As Rose puts it: "Optimism through stalwart skepticism is a defect not everyone is lucky enough to be cursed with." His optimism is a boon for keeping him going through even the roughest situations, but it also means that John doesn't often take things very seriously until it's an absolute necessity, because he implicitly trusts that things will wind up alright. He's also prone to diverting conversations that get a little too deep by pointing out something else, like the cool hat he's just made, or anything else that might get the other person to switch to an easier topic. Deep, tragic conversations have never been John's forte.

Still, John is all about friendship. He cares deeply about all of his friends, even if he still teases them constantly. This is shown even from the before the events of the comic begin, through the packages he sends to each of the other kids for their birthdays. Each one contains a note about how much he values their friendship, and a gift that he has picked out based on what he knows about them. In fact, most of his motivations come back to friendship - he wants to play the game in the first place to have fun with his friends. He does his best to win the game for him and his friends. He's quick to take the trolls up on offers of friendship, once they stop trying to troll him specifically. He refuses to leave Jade alone on the ship, even when she offers to let him go to the meteor with the trolls and Dave and Rose, because he hates the idea of anybody being alone. Even as John goes back through the canon with his retcon powers to try and save his friends from certain death, he can't help but stop to hug them all and tell them how much he cares about them. John loves his friends dearly, even if he teases them constantly, and they are easily the thing that is most important to him throughout the entirety of the comic. He isn't here for power or glory; he is here for friendship.

John isn't somebody most would peg as being traditionally smart - he's not a science genius, like Jade, and he's not a master at wordplay or prose, like Dave or Rose. He's certainly oblivious from time to time, both when it comes to people's feelings, or even just basic logic like "how many quadrants are there?" Still, John is far from being an idiot. Even if his mannerisms can be fairly blunt, John has an indirect way of thinking. This is part of what keeps him from getting to the heart of serious issues or causes him to come up with terms like "reverse anti-mutual friends" that only make sense to him, but allow him to wrap his head around the ridiculous timeline shenanigans that Homestuck is rife with. It also allows him brilliant epiphanies that only John is capable of, such as figuring out the complicated punchcard system for the alchemiter. He's still not somebody that could be easily labelled a "genius," but that doesn't mean he can't think of brilliant solutions on the fly.

In terms of development, John has (mostly) remained a static character; there have been very few outward emotional developments or changes in behavior throughout the course of the comic, mostly due to his inability to process negative emotions. He gets through all of Act 5 with most of his optimism in tact, and though he witnesses the death of his father, he buries it so deep that he never confronts it. His three years on the golden ship with Jade has a fair bit of navel gazing involved, but this comes more in the way of minor revelations than big character developments. He comes to some basic conclusions, like the fact that Vriska was probably not a great person and that Con Air is not a good movie, but none of that manages to leave much of a lasting impact in the way he treats others, or how he tackles the world at large. If anything, the time on the ship has made him a little more grumpy, but this is mostly due to being stuck in a confined space with only a few people to talk to for three years; he perks up again once in the new session and he has more to do.

In short: John is a goofy kid with nerdy interests who loves his friends so much that he's going to win an unbeatable game for them.

Strengths/Weaknesses:

+ Leadership
Like it or not, John is a natural-born leader. He has the best interest of his friends at heart, and if John's on your side, you know you can trust him to try and do what's right. That said, John usually doesn't want to accept this role for himself; it's usually something ascribed to him by his friends.
+ Friendly
Assuming you catch John in a good mood, he is generally a very amiable person and easy to get along with. He's quick to label people friends, and it takes a lot to get on his bad side.
+ Optimistic
John believes that things really can't be so bad, and that everybody will be able to get out of this in one piece! This might make him seem a little delusional at times, but it's given him the drive to carry on and try to fix things, even when everything else has gone to shit.
+/- Funny
In another life, John becomes a standup comedian. For now, he's just a snarky teenager, but that doesn't mean that he doesn't know how to get a laugh out of people, or how to set up a good, light-hearted prank. John can take his jokes and pranks too far on occasion, though he'll apologize once it's pointed out to him. This is also a defense mechanism, keeping him from taking things as seriously as he should.
- Stubborn
Once John gets it in his head that things should be a certain way, then he tends to refuse to change his mind or his course of action. This can be a good thing, when channeled into stubborn optimism, but it can also lead to frustration, such as him pitching a fit over Jade using a character model he doesn't like in an MMO they choose to play together.
- Naive
It's not hard to trick John into blindly following directions, and this has gotten him killed at least twice now. He doesn't like seeing the worst in people, so as long as you convince him it's for the greater good, he will probably go along with it.
- Insecure
John does a pretty good job of hiding it, but he's not really that confident in himself or his abilities, and never has been if the literal writing on his walls is anything to go by. He sees his other friends as being cooler, smarter, and more capable than he is, which is part of the reason he doesn't see himself as fit to lead them. Still, this part of him is buried pretty deep, and he doesn't often self-flagellate.

Pokémon Information
Affiliation: Trainer
Starter: Swablu
Password: Peppermint Bark

Samples
First Person Sample:

[The recording flickers on, revealing a close-up of a bright-eyed Swablu and not much else. Careful examination might reveal a few tufts of unruly black hair sticking out from beneath the small bird Pokemon's feet. A bit of muffled snickering gets picked up by the mic, followed by a hushed whisper.]

Okay, now do it just like we practiced.

[The Swablu glances down for a moment, then back up at the camera. Then it's mouth starts moving, and John's voice appears to come out.]


Guys! Help me! I have been turned into a Pokemon by a mysterious evil force and I need some awesome magic or science-magic to save me and make me human again.

[The Swablu's mouth may be moving, but it's not exactly syncing up with the words. An obviously human thumb passes over the lens briefly. Totally convincing.]

I am serious! I am in mortal peril here! What if a trainer tries to catch me or something? I could be crammed in a Pokéball for the rest of my Pokemon life. Aaaah, help me, what am I going to do?

...Hehehe.

[Suddenly the camera pans down, and John's grinning face is right there. Surprise! He's still human after all, and he looks pretty damn pleased with himself.]

Psyche! It was me all along! I was never actually a Pokemon. But I think that me and my buddy here have almost got the whole ventriloquist thing down. What do you think? Pretty great, right?


Third Person Sample:

John's just managed to finish getting the gist of what's happening here. He's in a totally new universe where Pokemon are real, and SBURB is apparently not even tangentially involved. He's a little concerned about what's happened to the friends he left behind, but maybe they'll end up here too. Anyways, it seems like his reality hopping power got shut down, and he can't even fly anymore, so it's not like he can do much about that right now. So that means it's time to make the best of things and learn a bit more about his new Pokemon companion.

He finds a nearby bench and gently pries the bird Pokemon out of his hair before settling it down on the bench. Then John takes a seat on the ground across from the bench so that he's on eye level with his Swablu. He squints at it.

"Soo.... I never really got into the whole Pokemons craze," he informs the bird, like it has any idea what he's talking about. "I remember, like, Pikachu and Squirt the Turtle, but I don't remember you. Can you talk?"

"Blu?"

John looks down at his shirt. "Yeah, I'm wearing blue. What does that have to do with anything?"

"Blu!"

John squints harder, like this will help him understand the inscrutable language of "blu." It takes him a moment. "Oh, wait, you guys can only say your names, right?" That sounds correct, anyways. "So I guess you're Blue?"

"Blu! Blu!"

"Hehe, I'm gonna take that for a yes." Okay, this weird blue bird thing is pretty cute. He could definitely get used to having it around. He's just going to need to train it to not nest in its hair; it looks enough like a birds nest without a bird literally nesting there. "So, uh, it's nice to meet you, Blue! My name is John!" He reaches a hand out to shake, then realizes that birds don't have hands. He curls his hand into a fist instead, for a proper friendship fist bump, but it turns out that birds don't have fists either.

He compromises by gently tapping his knuckles against Blue's feet. Close enough. Blue chirrups in response.

"Okay, Blue. Let's go off and be Pokemon Masters. This is gonna be awesome.
harlequinhater: (Default)

[personal profile] harlequinhater 2016-03-20 10:04 pm (UTC)(link)
Thank you! This is John's journal!