Player Name: Nala Personal Journal:recoveringfangirl E-mail:thatonenala@aim.com AIM/MSN: AIM- Thatonenala Timezone: GMT -7H Current Characters in Route: None
Character Name: Meryl Silverburgh Series: Metal Gear Solid Timeline: Post-MGS1 Canon Resource Links: Wiki
Personality: Meryl seems to be stuck between the compassionate woman she tries to shake off and the tough and commanding solider she tries to be. Despite her feminine urges, she is definitely much different from other women. She tends to pay little or no attention to her personal appearance, save for the occasional need to disguise herself and an attention to personal hygiene. Likewise, though it was proven that the psychotherapy she received didn't completely eliminate her interest in men, sexual and romantic perusals aren't exactly a priority to her. She knows better then to let others guide or manipulate her through love, and even seems to refuse to be led around by her childhood hero and lover.
She is primarily a warrior, or at least acts somewhat like one. She acts confident to the point of being called cocky, or maybe even arrogant in extreme cases, and she makes it a point to let others know what she wants to be thought of. Likewise, even if she's scared or uncertain, she would rarely ever let it show, even if she does end up trembling in her boots. However, this is only because she's very eager to prove that she can be a capable, invaluble asset, and is reassuring herself, along with the people around her. It takes a lot of trust for Meryl to open up and say how she really feels about the world around her, and even then, she'd do everything in her power to compensate for any perceived weaknesses.
On the other hand, she is still womanly in many ways and mannerisms. She is first and foremost a kind and compassionate person. Even if she isn't particularly friendly, she's at least more outgoing then others in her profession. She speaks how she thinks she should for an occasion, and on most occasions, speaks in a friendly, lighthearted manner. However, she also almost seamlessly injects scathing remarks into her speech, and can become serious or hostile very quickly. She knows when to take something seriously, and won't joke around when the going gets tough.
She's also an incredibly selfless person, and would very rarely put herself before her mission or other people. However, this is largely due to the fact that she is almost completely incapable of thinking for herself. Though she has tried to determine just who she really is, she is still largely driven by her desire to know more about her father, and more recently, by her desire to understand Snake. Meryl will very frequently both put others before herself, and look to the needs of others when she doesn't want to make her own decisions. Moreover, she would never hesitate for even a second to help a person in need, even if she doesn't really like them otherwise. She may not like someone for being an outright jerk to her, but that doesn't mean she won't enthusiastically fight by their side, even if they don't really need her help.
However, there is some genuine kindness and compassion amoung all of that- she distinctly said she feels awful about killing others, and is more concerned with doing good then killing- something that directly contrasts others from her canon. She has a very strong sense of morality and patriotism, and is very driven by her ideals. She even goes as far as to directly oppose the commander of a unit she had always joined of dreaming for starting a rebellion under dubious circumstances, and going directly against her childhood hero's orders just because she wanted to help.
Lastly, and most noticeably, is the fact that she just can't seem to keep her mouth shut. Whether it's a simple common sense point, a witty observation, or an attempt to impress others, she has an irresistible urge to say it. She's been called everything from a brat to a smartass over it, and it would take something very scathing for it to even affect her anymore. Besides, it's usually in good fun, and when it isn't, whatever she has to say is probably for a good reason, especially when she's the only person with the courage to say it.
Strengths/Weaknesses: Strengths: -She has excellent physical strength and endurance. She can hit hard, and get up after being badly hurt.
-She's very diligent, and will do virtually anything to get what she wants. She wanted to be a soldier, so she trained until she could handle a recoil-heavy handgun. She wanted to know her father better, so she devoted her whole life to becoming a soldier like him.
-She's good with somewhat vicious animals. Vicious wolf-dogs have been seen sitting and otherwise being perfectly docile around her when they might attack an experienced dog musher.
-Meryl is very courageous, and she isn't afraid to stand up for what she believes in. She'll go against the unit she wanted to be in her whole life, take bullets, and withstand any kind of pain for the sake of her ideals.
Weaknesses: -Meryl is a walking identity crisis. She's slowly coming to terms with the fact that she's rather feminine, but she still has doubts about weather or not she should be a soldier or settle down.
-She's will occasionally ignore what's best for what she likes most. She changed out of a well-fitting disguise because it smelled bad to her, and ran off on her own for the sake of proving herself.
-She's not completely aware or in control of her feelings. She received psychotherapy to suppress most of her romantic and sexual urges, and she's otherwise ignored any sense of insecurity or femininity she had before. The events of MGS1 have freed and forced her to acknowledge these things, and she doesn't always know how to handle things properly.
-She's really immature for her age. The series puts emphasis on experience and wisdom. As a result, characters in this universe occasionally act years younger then their actual age. Meryl is no exception to this; she's 18, and compared to teenagers from other universes, might seem like a small child.
-Meryl will occasionally stand by all of these mistakes and more with the same stubbornness conviction that makes her so strong in the first place.
Pokémon Information Affiliation: Trainer Starter: Nidoran♀ Password: Raspberry Lemonade
Samples First Person Sample:
I don't get it. Someone kidnaps you and then sends you out into the wilderness with a bunch of angry wild animals and criminals. Why? Who could benefit from something like this. It's hard to know how to deal with an enemy when you can't even read their motives.
I've been gathering information on the area itself to try and piece together what's going on. There seems to be background music wherever you go, and "creatures" that can be put into little balls and then stored into a PC. If this is a VR simulation, they really didn't even try to hide it. It's like we're being taunted.
I guess I should be asking how I'm supposed to bust out now that I know what I've gotten myself into. Is there even anything I can do, apart from not play into it? I mean, I could just stop everything, but then these creatures get really upset. They seem too real to be anything from a VR, and that freaks me out. They're almost real, and letting them down would hurt.
I guess there's nothing else I can do in the meantime anyway. Might as well play along until I figure out what to do about all this. Nothing wrong with hurting a few wild animals, right?
Third Person Sample: (300 words) Meryl looked over the area again with disdain. How long had she been out in the wilderness like this? Days? Maybe a week? It was hard to tell by now. Her life used to be so structured, and now she can barely tell what time of day it is without looking at her Pokegear.
She finished digging up a plant. She had learned not to even try eating what her Nidoran ate; what didn't taste bad outright made her sick. She probably should have learned that right off the bat, but at least that's all that happened. Honestly, she could have died, and she knows that. She rinsed off the dug-up root in a nearby stream, and then chocked it down. Not the best, but it was filling and edible.
Nidoran notices the look of distress on her face, and quickly cuddles up to Meryl. Meryl smiles slightly and scratches her behind the ear; even if she wasn't much help sometimes, Nidoran was a good pet.
"Don't worry, we'll be in a nice big city soon." Meryl finally spoke up, though she was obviously reassuring herself more then anyone else. Maybe if she gets to town, she'll find someone, anyone, who can help her. Nobody had any answers, but she wanted to go home. She wanted to see Dave again, and live that happy life she was promised. She wanted to see Uncle Roy, he always managed to have something good to say and cheer her up.
Maybe it was because she hadn't been here long, but she didn't want to stay. The animals were cute, but not enough to make her stay. She enjoyed a challenge, but not one where she wasn't doing the fighting. None of this seemed right. The world was unnatural, and the whole economy was built on these poor animals hurting each-other. She keeps telling herself that this is all some awful dream, and maybe one day, she'll find out it's true. Until then, she'd just have to be strong.
Meryl Silverburgh| Metal Gear Solid
Name: Nala
Personal Journal:
E-mail:thatonenala@aim.com
AIM/MSN: AIM- Thatonenala
Timezone: GMT -7H
Current Characters in Route:
None
Character
Name: Meryl Silverburgh
Series: Metal Gear Solid
Timeline: Post-MGS1
Canon Resource Links:
Wiki
Personality:
Meryl seems to be stuck between the compassionate woman she tries to shake off and the tough and commanding solider she tries to be. Despite her feminine urges, she is definitely much different from other women. She tends to pay little or no attention to her personal appearance, save for the occasional need to disguise herself and an attention to personal hygiene. Likewise, though it was proven that the psychotherapy she received didn't completely eliminate her interest in men, sexual and romantic perusals aren't exactly a priority to her. She knows better then to let others guide or manipulate her through love, and even seems to refuse to be led around by her childhood hero and lover.
She is primarily a warrior, or at least acts somewhat like one. She acts confident to the point of being called cocky, or maybe even arrogant in extreme cases, and she makes it a point to let others know what she wants to be thought of. Likewise, even if she's scared or uncertain, she would rarely ever let it show, even if she does end up trembling in her boots. However, this is only because she's very eager to prove that she can be a capable, invaluble asset, and is reassuring herself, along with the people around her. It takes a lot of trust for Meryl to open up and say how she really feels about the world around her, and even then, she'd do everything in her power to compensate for any perceived weaknesses.
On the other hand, she is still womanly in many ways and mannerisms. She is first and foremost a kind and compassionate person. Even if she isn't particularly friendly, she's at least more outgoing then others in her profession. She speaks how she thinks she should for an occasion, and on most occasions, speaks in a friendly, lighthearted manner. However, she also almost seamlessly injects scathing remarks into her speech, and can become serious or hostile very quickly. She knows when to take something seriously, and won't joke around when the going gets tough.
She's also an incredibly selfless person, and would very rarely put herself before her mission or other people. However, this is largely due to the fact that she is almost completely incapable of thinking for herself. Though she has tried to determine just who she really is, she is still largely driven by her desire to know more about her father, and more recently, by her desire to understand Snake. Meryl will very frequently both put others before herself, and look to the needs of others when she doesn't want to make her own decisions. Moreover, she would never hesitate for even a second to help a person in need, even if she doesn't really like them otherwise. She may not like someone for being an outright jerk to her, but that doesn't mean she won't enthusiastically fight by their side, even if they don't really need her help.
However, there is some genuine kindness and compassion amoung all of that- she distinctly said she feels awful about killing others, and is more concerned with doing good then killing- something that directly contrasts others from her canon. She has a very strong sense of morality and patriotism, and is very driven by her ideals. She even goes as far as to directly oppose the commander of a unit she had always joined of dreaming for starting a rebellion under dubious circumstances, and going directly against her childhood hero's orders just because she wanted to help.
Lastly, and most noticeably, is the fact that she just can't seem to keep her mouth shut. Whether it's a simple common sense point, a witty observation, or an attempt to impress others, she has an irresistible urge to say it. She's been called everything from a brat to a smartass over it, and it would take something very scathing for it to even affect her anymore. Besides, it's usually in good fun, and when it isn't, whatever she has to say is probably for a good reason, especially when she's the only person with the courage to say it.
Strengths/Weaknesses:
Strengths:
-She has excellent physical strength and endurance. She can hit hard, and get up after being badly hurt.
-She's very diligent, and will do virtually anything to get what she wants. She wanted to be a soldier, so she trained until she could handle a recoil-heavy handgun. She wanted to know her father better, so she devoted her whole life to becoming a soldier like him.
-She's good with somewhat vicious animals. Vicious wolf-dogs have been seen sitting and otherwise being perfectly docile around her when they might attack an experienced dog musher.
-Meryl is very courageous, and she isn't afraid to stand up for what she believes in. She'll go against the unit she wanted to be in her whole life, take bullets, and withstand any kind of pain for the sake of her ideals.
Weaknesses:
-Meryl is a walking identity crisis. She's slowly coming to terms with the fact that she's rather feminine, but she still has doubts about weather or not she should be a soldier or settle down.
-She's will occasionally ignore what's best for what she likes most. She changed out of a well-fitting disguise because it smelled bad to her, and ran off on her own for the sake of proving herself.
-She's not completely aware or in control of her feelings. She received psychotherapy to suppress most of her romantic and sexual urges, and she's otherwise ignored any sense of insecurity or femininity she had before. The events of MGS1 have freed and forced her to acknowledge these things, and she doesn't always know how to handle things properly.
-She's really immature for her age. The series puts emphasis on experience and wisdom. As a result, characters in this universe occasionally act years younger then their actual age. Meryl is no exception to this; she's 18, and compared to teenagers from other universes, might seem like a small child.
-Meryl will occasionally stand by all of these mistakes and more with the same stubbornness conviction that makes her so strong in the first place.
Pokémon Information
Affiliation: Trainer
Starter: Nidoran♀
Password: Raspberry Lemonade
Samples
First Person Sample:
I don't get it. Someone kidnaps you and then sends you out into the wilderness with a bunch of angry wild animals and criminals. Why? Who could benefit from something like this. It's hard to know how to deal with an enemy when you can't even read their motives.
I've been gathering information on the area itself to try and piece together what's going on. There seems to be background music wherever you go, and "creatures" that can be put into little balls and then stored into a PC. If this is a VR simulation, they really didn't even try to hide it. It's like we're being taunted.
I guess I should be asking how I'm supposed to bust out now that I know what I've gotten myself into. Is there even anything I can do, apart from not play into it? I mean, I could just stop everything, but then these creatures get really upset. They seem too real to be anything from a VR, and that freaks me out. They're almost real, and letting them down would hurt.
I guess there's nothing else I can do in the meantime anyway. Might as well play along until I figure out what to do about all this. Nothing wrong with hurting a few wild animals, right?
Third Person Sample: (300 words)
Meryl looked over the area again with disdain. How long had she been out in the wilderness like this? Days? Maybe a week? It was hard to tell by now. Her life used to be so structured, and now she can barely tell what time of day it is without looking at her Pokegear.
She finished digging up a plant. She had learned not to even try eating what her Nidoran ate; what didn't taste bad outright made her sick. She probably should have learned that right off the bat, but at least that's all that happened. Honestly, she could have died, and she knows that. She rinsed off the dug-up root in a nearby stream, and then chocked it down. Not the best, but it was filling and edible.
Nidoran notices the look of distress on her face, and quickly cuddles up to Meryl. Meryl smiles slightly and scratches her behind the ear; even if she wasn't much help sometimes, Nidoran was a good pet.
"Don't worry, we'll be in a nice big city soon." Meryl finally spoke up, though she was obviously reassuring herself more then anyone else. Maybe if she gets to town, she'll find someone, anyone, who can help her. Nobody had any answers, but she wanted to go home. She wanted to see Dave again, and live that happy life she was promised. She wanted to see Uncle Roy, he always managed to have something good to say and cheer her up.
Maybe it was because she hadn't been here long, but she didn't want to stay. The animals were cute, but not enough to make her stay. She enjoyed a challenge, but not one where she wasn't doing the fighting. None of this seemed right. The world was unnatural, and the whole economy was built on these poor animals hurting each-other. She keeps telling herself that this is all some awful dream, and maybe one day, she'll find out it's true. Until then, she'd just have to be strong.